Battlefield 2042 Update 0.3.0 Patchotes CJ Cellar
Update 0.3.0 for Battlefield 2042 has arrived and here is the complete list of changes and bug fixes added to this latest patch. With the latest DICE shooter now in the hands of the players, the developers have a laundry list with fixes and changes that are on the way. The large Battlefield fan base has been expressed loudly about some urgently needed changes that extend over several facets of the shooter. There are many changes in Patch 0.3.0 and the full patch notes for Battlefield 2042 you will find below. Everything is new in Battlefield 0.3.0.
Battlefield 2042 Update 0.3.0 Patchoteatics
Corrections, changes and improvements
Generally
The Last Player screen now contains all players from earlier games to simplify user reporting The interaction system has been improved by changing the default text interact for multiple interactions to reflect the action you want to run, i.e. call container, call lift Fixed problem with the lighting of the kaleidoscope server room It has been resolved a problem associated with the speed / trajectory on spawn in Jets Improved helicopter animation in Level-Fly BYS during paste Improvements to fix a problem where players killed in vehicles would fall under the level geometry Improvements in streaming assets in the deployment screen presentation The player will no longer remain in a rope slide / rope after leaving a vehicle after entering a rope slide or a rope If you leave a free seat at an early stage in the Enter animation, your destination is no longer blocked The correct field of view is applied immediately after insertion sequences
User interface
The collection screens have been improved, so they are easier to use and clearly recognizable, which interacts them The way you can manage your attachments via the collection screen has been improved to reduce the number of interactions that you need when creating your equipment Improvements to our player card screen and at the end of the round (FOR) for additional splendor New marks added so that your newly unlocked items are easier to find Improved screen transitions when entering and returning to the main menu Improved reports of a player, especially in connection with toxicity and fraud reports The scoreboard in the game is now scaled correctly to meet the settings for the safe zone of the screen Fixed cases where the scroll function did not work in the option screens Focus recovery implemented for screens so that the focused button is saved when calling a screen again
Fixed visual effects remain on the screen during the round end Comoros Improved responsiveness when opening Comoros Fixed inactive goals in the Comoros for defenders in Rush & Breakthrough Fixed that targets for attackers in Rush. Not displayed in the Comoros
Spielersuche & Friends
Experience between FOR and the main menu has been improved Improved matchmaking reliability and less failed matchmaking instances Improved Crossly invitation sequences Fixed problems with updating the Rich Presence to make sure your friends can better track where they are in the game Fixed that servers are stuck in non-reacting game states where rounds do not start correctly Corrections for friend invitations for players on the PC It has been fixed a problem in which the friends list sometimes was not up-to-date
Progress and free circuits
Introduction Weekly missions with specified challenges that reward cosmetic activities 1. Match bonus added by 1000 Dark Market Credits for Hazard Zone Improved overall EP / rank tracking and reliability Improved persecution of the championship rank Improved reliability of player card tracking The required level to unlock an item is no longer visible as soon as the item is unlocked An error has been fixed in which championship badge did not appear in the menu of the portal collection A problem has been resolved, the EP was not properly assigned for replenishment of angels properly The 3D preview of vehicles now shows the correct adjustments in the collection menu Notification added when a new player card badge level is reached Notification added when a new championship level is achieved
Rendering
Remedy a variety of visual flicker and stuttering problems Improvements in water rendering at Aiming Down Sight (ADS) Added visibility definition for iron visors to enable correct ADS for the CAR Leaving ADS is now on Xbox One and PlayStation 4 consoles smoother than before Fixed several graphical problems that affect water reflections It has been a problem with the character reproduction for players who join a running game Improvements made to artifacts that affect the DSS implementation Flickers in oasis water in El Altman fixed in use Fixed: Animations that sometimes seize when picking up a weapon from the ground were fixed Fixed that aircraft sometimes appeared with wrong suspension graphics Fixed problem that led to false ball impact effects when shooting near water Fixed that the visual firing effects of the JU-87 Study Gunner Seat were not properly aligned on the plane PSO-1 rifle scope moved forward to AN94 to prevent clips in the idle screen Skinning problems fixed for multiple PP-29 weapons skins
Cards
Over 150 individual bug fixes, small changes and improvements on all our cards Improved level geometry problems in all levels that troubleshoot problems, e.g. B. players who get caught or caught Fixed several spawn problems Visual disturbances like Lens Flare, visible seams fixed in the Skydove Fixed many collision and placement problems Fixed problems with local audio solution in multiple maps
Battlefield Hazard Zone
The visual representation of Dark Market Credits has been improved The squad and player screen has been changed to remove the names of the enemy squads The scoreboard has been changed so that you no longer show connected opposing players Added additional torches to the extraction zone that provide players a better view of the extraction area and provide additional coverage New Spawn sites for initial data capsules added The number of data drives that can contain initial data capsules has been increased. Accuracy and fine diagram of the Data Drive scanner improved A problem has been resolved in which two teams could extract at the same time Fixed warnings to warn players to be scanned, sometimes are not displayed The interaction with Data Drive pickups became easier. Removal indicator Added for the next available extraction point Improved placement of the camera at the end of the round The change button in the lobby brings you back to the PERK tab Initial data capsules spawn now only a maximum of 4-6 opposing forces Drones in the Extraction Condor are now destroyed while leaving XP added to completely eliminate an enemy squad The Implement icon is now part of the symbol of the soldier and vehicle world Fixed that players sometimes could absorb more than their maximum capacity to data drives Falls were fixed in which the round bonus EP was inaccurate, and the lap holder was not triggered correctly It has been fixed a problem where the countdown did not start in the lobby when the player has hidden Reduced width of the lobby summary information Animation and audio information added when the player's remaining capital changes in the lobby Combined tab Tactical items for a single tab in the lobby The visual representation of the lock symbol in the lobby was made clearer An option has been added to exit the waiting menu for the accession of players and the prospective lobby menu It has been fixed a problem in the lobby that made it difficult to understand which tactical objects were selected It has been fixed a problem in which the voice-over was interrupted at the end of the round too early Problems with voice-overs that were heard when extracting players fixed Fixed problems with random audio trials for the Data Drive Scanner Fixed missing music if spread has been eliminated
Battlefield portal
Server Info Added for the pause menu Added support for the reporting of a server via the pause menu Support for server administrators added to write regular service messages Simplified screen design for server settings It has been resolved a problem that was too high in some portal weapons for some portal weapons when tried to fire immediately after sprint when zooming Fixed bug where the maximum number of human players on the Modifiers tab was displayed incorrectly for FFA game modes Various charging music added, depending on which portal card is loaded Setting a low multiplier for maximum health for vehicles does not cause you to appear in flames Aircraft within the portal now show your equipped missiles and bombs correctly UI display Added for Rush to indicate when the next sector starts Visual problem with reloading multiple throwers (RPG-7, SAW, Bazooka, Panzerchreck) fixed
Builder supplements
Rush game mode layouts for all 2042 all-out warfare cards (via the portal) Noor Official Vehicle Team Deathwatch game mode New official templates for Team & FFA Gun Master New official infection template
Regenerator
The possibility has been added to recognize what players were killed to apply additional logic. Activate the portal SETTLED block so that it can be used with AI
Blachtfeld 1942
Fixed detection problems for binoculars It was resolved a problem that led to M3 Half track and SD. Car 251 Halfback to dive into the terrain It has been fixed a problem by which the 9k22 Tunguska-M suffered too much damage from some vehicle MGS
Battlefield Bad Company 2
The recharge animation of the M416 has been improved The Tracer Dart now successfully blocks marked vehicles Morton can not be fired anymore if not zoomed Additional vote on UAV-1
Battlefield 3
It was fixed a bug that could lead to the M3A3 Bradley primary and APHIDS T-grenades continuously fired An error has been fixed that prevented the Solar and MAV gadgets soaked their previous direction when a player entered them An error has been fixed that led to the MAV, EOD bot and Solar gadgets indicated a preview model after it has already been placed New and classic voice over lines for damaging / killing an enemy with a defibrillator with BF3 attack characters added The MI-28 HAVOC and AH-64 Apache Rocket Pods now have the same recharge time The EOD Bot now has a vehicle status icon to support driver orientation The SU 35BM flanker E has been reassembled to adapt to the health of other jets The FGM-148 Javelin now has two different shooting types Compensation pass for C-RAM and PANTS IR stationary Increased recharge time for guided Rocket Fix problems with the passive detection of the MAV
UX improvements
A number of visual, audio and gameplay improvements to weapons, vehicles and devices made The adjustment experience of the plus menu has been improved Navigation problems on the screen to collect player cards New options added to select the damage indicator color for soldiers and vehicles A new crosshair option was added to change the thickness of the damage indicator shape between: thin — medium — thick. The Accessibility button in the experience selection has been replaced by Accessibility & Options. Fixed that the color selection preview in the options' menu often displayed black instead of the actual color Putting objects are now visible if they are hidden
Conquest
Optimized information spamming in Conquest, which reduces the number of messages that appear in the world's log. In particular, we have reduced messages about flag state changes so that they are not so disturbing
Breakthrough
Recording times for Breakthrough customized Improved spawn of defenders outside borders in Breakthrough to ensure a simpler safe spawn The Breakthrough user interface has been improved so that you can better track round progress in the form of a game mode widget The game mode widget in the scoreboard has been updated to focus on sectors and attacker reinforcements. Note that only...
Comments
Post a Comment